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The Corrupt Forest
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Devlog
Final Player Redesign
May 12, 2021
by
NoClueTeamUH
After the player redesign, I showed the team and they liked it but felt the meerkat looked too evil. Though I could have changed the face slightly, we decided to roll with the idea of an anti-hero. Af...
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Enemies/Player Redesign
May 12, 2021
by
NoClueTeamUH
Originally we had planned to have tons of enemies, an ambitious idea that seemed to be possible when the project began. We thought of having at least six different minions enemies, three mini bosses,...
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Player Creation
May 12, 2021
by
NoClueTeamUH
Creating a player character, for someone who can barely draw stick figures, was a daunting task but something I was ready to delve into. Based on some limited work I had done previously using Aseprite...
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Lighting Effects
May 12, 2021
by
NoClueTeamUH
One of the more appealing aspects of Corrupt Forest is the lighting effects. At first, we had intended for more elaborate effects, something with a neon look to it. Something like a cross between Neon...
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Enemy Animations
May 12, 2021
by
NoClueTeamUH
Animating each of the enemies presented an interesting problem. Some enemies like the bird were simple to add in the animations since they only took a few extra lines of code to transition from each o...
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Player Animations
May 12, 2021
by
NoClueTeamUH
One of the hardest things to get right was the player animations. Because of how we wanted our player to move around and follow the mouse cursor we had to separate the sprite sheet between the head an...
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Random Room Generation
April 18, 2021
by
NoClueTeamUH
This week was mostly spent on the level generation and enemy spawns. We designed the rooms such that no room would have a left-facing exit. Any room that opens from the top or bottom has an exit door...
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Platforms
April 17, 2021
by
NoClueTeamUH
After every level was tested, then began the process to implement platforms for the player to interact with. Our goal was to have a platform for the player to fall and jump through as well as a place...
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Level Design
April 17, 2021
by
NoClueTeamUH
Starting off, the game's level design features 7 unique rooms using Stringstar Fields tileset. The future random level generation will create a unique experience for the player every time they play th...
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