Lighting Effects


One of the more appealing aspects of Corrupt Forest is the lighting effects. At first, we had intended for more elaborate effects, something with a neon look to it. Something like a cross between Neon abyss meets Carrion's vibe. Unfortunately, we had to scrap the idea due to time constraints. However, due to these original intentions, the game is rendered using the universal render pipeline from Unity. This meant that we had access to things like 2D lights. As a stand-in for our bullets, we had a simple blue circle with a 2D point light attached to it.

We became attached to it in the end. So rather than a health bar, we would use a 2D point light on the enemy as well. There were several ideas on how to use this point light, everything from making the light weaker to making the light brighter as the enemy was damaged. In the end, we decided that the best idea was to have the color of the enemy turn from red or corruption to blue which represented our good guy. Funnily enough, because we were running out of time for our project deadline we changed it once again to give our main character more of a Mr. freeze vibe since he seemed a little evil already.