Platforms



After every level was tested, then began the process to implement platforms for the player to interact with. Our goal was to have a platform for the player to fall and jump through as well as a place for enemies to spawn. To achieve the platform effect, I created a script and paired it with Unity's platform tool to achieve an interactable platform. After implementing it into the project the player was able to jump thorugh the platforms using the 'w' key or fall thorugh using the 's' key.